Application Design

Interactive VR Training Module Design

Over the past 8 years my team at Look On Media has worked with dozens of clients to create high-end custom VR training applications. Using Unreal Engine 4 and 5, we transformed highly specialized trainings that are expensive, risky, and time consuming to administer in real life and converted them to VR modules. This process was both a technical and an administrative challenge having to manage various teams, stakeholders, timelines, milestones, KPIs, budgets, and deliverables. In addition, we created an entirely custom scoring and analytics platform specifically for VR training called NeXR.

Game Design

My fascination with interactive systems design started with games. While traditional controllers have evolved to a very effective input paradigm, I found myself drawn to touch interfaces and then later VR with full motion gestures. I enjoy making creative input systems that serve as functional game mechanics. How can we make taps and gestures into skill-based and rewarding inputs? It’s a great interactive challenge and extremely satisfying to get it dialed in.

There are so many elements of game design that I enjoy. Creating imaginative worlds and formulating how those worlds will interplay with the game systems. Understanding how users will interact with those systems and the most intuitive way to do so. Identifying the core loop and rewards system and making sure there enough sense of progression to feel worth it. Ultimately I try to reward both skill and creativity to create games that are fun to come back to.